Dungeon Revamp Rogue Update


Finally fFinished the Rogue update.

This is the old one:

And this is the new one:


I really like this thief look more, and I've added some pauldrons/spaulders that are fully removable.


as well as detaching the gloves so you hand mix and match more gear.


I really wanted to improve the look of the dungeon as it was the one that still bothered me. So as always, I went overboard!

And that's it. I'm exporting the mage and the theif and I will update both today during the evening.

Now, I am working on the Knight!

This was the old one:

This is the new one:


And that is it for this update!


Hope you guys enjoy this update! Cheers!

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Comments

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(+1)

Really nice improvement. I like both of the rouges, the new and the old one but the new Knight is a really lit. Can’t wait for the Fishing and the Woodcutting update on the farm pack :D

(1 edit)

Thanks for the kind words. I really like the knight as well. 

After this update on the dungeon pack, i'll work on the woodcutting and the fishing pack, then release my first game and then finally focus on the second game. It's a whole roadmap of stuff to finish. :D 

(+1)

the new designs are cool!

the old rogue looks like an old plane pilot to me, and the old knight could easily be a squire for the new one. old sprites can still find uses :-]

(+1)

I'll probably leave both still on the pack so that you can use. I'll do color variations of all three classes.