Also I think we could benefit from having all the player actions/animations in one single png file, and all the hairs/accessories following the same 1 sheet option, it gets really complex trying to fit all different files into character customization, I think the player is the top priority that needs a 1 sheet png.
In example the player with all movements and animations in one sheet, then the hairs each color the same with all movements and animations in 1 sheet that overlaps the main player sheet... etc etc
I'm using another character in the prototype for this reason.
Hello there friend, I've encountered some issues with the recent download of the newest versions of all your assets, apparently they contain 11k files, this is problematic as engines like Godot don't like so many files, especially in a 2D game, is it only me, can you double check if your files are that many? also adding folders is considered files too, so if you have too many subfolders it will increase the file management process by a lot, please consider having fewer subfolders and fewer sample images, or on the other hand, you could create a more condense tileset with all assets in a single file, similar to Limezu? just some feedback I had. Thanks for the amazing work!
Yeah, its a lot indeed. I was just checking as I divide all into several sheets. It's not a bad idea to just bundle all in a couple of spreadsheets.
I am not at home right now, but I want to return to the packs for the next week and I will take care of this first thing as I want to have it all organized from the get go.
Hi! I'm working on a survival game, and it's quite advanced (you can harvest, build, gather, ...), but the assets I'm using from other artists are a bit limited, and I don't have everything I need. I’ve purchased all of your packs because I’m considering changing all the graphical art and using yours, as they offer more options for decoration and tools. However, I think it would be interesting to add certain animations that might be useful for people making the same type of game as mine, and I’m not sure if you have them in your plans.
Here are some ideas:
Animation of the player swimming in the water
Animation of the player attacking with their fists
Animation of the player eating.
Animation of the player using their hands (just animate the hands with smoke, for example, when the player is crafting without a crafting table.).
More types of chests (Wood, Metal, Gold, for example, to simulate varying capacities)
An explanatory template on how to map the terrain tileset (like Sprout Lands asset pack, and the size of the piece that each tile represents).
An explanatory template on how to map the wall tileset for building (and the size of the piece that each tile represents)
Fence gate
Stone fence
Torch
Campfire
Twig
Sand material (for making glass)
Grassfiber (for making rope)
Spider enemy (for making the fishing line)
It would be great if the doors had an opening effect, but without the top frame, so it doesn't interfere with the programming YSORT (i.e., just the door opening), and when the player builds walls, they should leave a gap for the door to be placed.
These are just ideas; in any case, you've done a great job and created a very beautiful and complete asset.
There's no problem man, take care of your family, I'll be eagerly waiting for updates! Thanks again for your work, it has helped me a lot to learn how to program and develop my game <3
I wanted to thank you. I used this and your fishing pack on my new game, Fishing Tale. It is now available for download on the Google Play store and soon to be released on Steam!
Hey I bought your bundle a few days ago and I am building a character creator for my game. I was wondering if you had a sprite sheet counting all animations for all the actions? I just wanted to ask before I make one, and couldn't find one.
Just found out there is no bald hair style animations for death animation in the folder. Just a heads up
Hey! I have bought the bundle and it all looks really cool so far! Using Godot 4, I have a pattern set up as you can see below. I have it set as "match corners and edges" First time doing this and its not obvious what is wrong! Any help appreciated! Image is here: https://www.loom.com/i/b9671e5c9f2545069fcdd6235190a564
Hey, love your packs! I purchased them to hopefully use in my game. I'm trying out the Godot engine. I'm having issues swapping sprites though since the idle, walk, run, attacks, etc. All their bodies, hair, shoes, etc are different size sprite sheets. So it's not liking being swapped out by just switching the texture. Didn't know if you had an approach for this :)
Also if you have a way for me to contact you that would be great :) I have a question about potentially commissioning you for extra things I may need (if you do commissions)
Bought your pack yesterday and I'm loving it! One issue I've had is with building houses. Compared to the rest of the pack, the houses tile maps felt pretty unorganized and was difficult to find all the proper pieces. It also was pretty unintuitive to figure out what pieces were meant for what (though that might be a skill issue for me :p). Eventually I got it, but it took a lot of layer manipulation (I went from 3 layers to 6) and I wasn't expecting it so the learning curve was a bit steeper. There's probably an easier way, but that's how I figured it out. Maybe some more examples / instructional images? There were some and they were the only way I figured out what I was doing.
Besides not being able to support my ineptitude, its great, and I love the art style!
Hey, please, update the free pack license in the description. At first, it says free to use for both commercial and non-com, but in 3rd paragraph, it says that we can't use it on any commercial project. Love this tileset. Using it for my portfolio non-commercial game project. I will update the comment with a link to the release.
How do you do the side walls for the front of a house without having a gap. I have it set to 16x16. All of the tiles have this problem or I have to use the black underneath tile. I am using the free pack.
That was intended to be layed upon several layers of floors and there should be another tike behind it. So 1st floor would be on a lower layer, then second floor , etc... But frankly, after revamping the walls in the upcoming update I've looked into this, and it makes no sense.
In the next update (saturday) this will be fixed already.
Hey @almostApixel. I have been working with your free pack for a while and I just bought your full pack. (I love your artwork btw). I have a question regarding what you’re allowed to use this pack for. If I were to continue developing a game with your pack and put it on steam would that be allowed? Do I need to buy a commercial license? If so where?
If you bought the full pack you are allowed to sell you game commercially.
No need to give recognition on the art. Just make an awesome game. Also, leave a link to your game on steam as soon as its out. Really would love to see it
Your a G. Hopefully will be ready sometime in April. I don't have an artistic bone in my body, but love the programming side of things. I love when artists and programmers team up to make a great project. I'll send you a link when it's done!
Hey man, I have a college group project and we are looking at using your assets. The only question we have, I have paid for some of the assets (amazing btw great work), would we be allowed to edit assets to our needs or does the licence not allow that?
Edit away my good friend! You just can't sell the edited items as your own work, the same way I can't pickup donald duck, change to cap to red and claim it as mine to sell. But use them, change them as you see fit for your college group project.
Is there some kind of tool available that can automate putting together sprite sheets for these packs? The packs are very nice but it's super tedious having to merge every combination for every animation for every character you want to make.
FYI - the first line of your free licence section states: "By using the free license you are allowed to use this pack on any commercial and non-commercial project you desire." and then goes on to say "You cannot use the assets on any commercial project"
Hi almostApixel :) I finally managed to get the auto tiling in Godot to work. Now I stumbled across a missing tile I think. Is there a connection tile for grass, water and beach?
Hey, I'm making a game in Pygame for a game project. Can I share the github repository with assets I use in private among friends so they can play? I plan to buy the commercial license. I don't plan to sell assets or redistribute publicly with others. I just don't know how to share with friends otherwise.
Sorry for the delay. I was finishing my first game and I forgot about everything else. You can distribute the free items publicly without any issues. As long as you don't claim them for your own. Even if you share the non free ones with your friends for play purposes it should not be an issue. As long as the repository is not open to everyone.
So, if that is not the case.. don't worry about it... just make your game!
Thanks so much! - I'll link asset pack website in Code and etc and will keep it private. Yea I saw - Defender right? Hope it goes well. Really like your pixel art! Big thumbs up.
thank you for the reply! I have seen that pack before and am thinking of using for another project. Do you think it would work with yours as well? I really want to use your pack as well in a game.
I noticed a little problem in nearly all of your packs. There are a bunch of files which seems to be empty espacially under every *__MACOSX* folder. Also there are *.DS_Store* files in some directories. Maybe you can exclude them before packing.
I am currently working on a character editor for my project and noticed some smaller issues with the *hair* parts.
It seems there are some frames missing under character/adult/jump/hair/bald. Every other hairstyle has six frames for the animation but bald only has 4.
Bunned strains seems to have an export error under idle. Blonde is blue and blue is blue with 12 instead of 8 sprites.
Under run/shorthair brown dark and blue are the same spritesheets
The customization options in your pack are truly incredible. I love the *radical curve* :D
I'll be home soon and I will look these out. I really thank you for this. Some times exporting everything will generate a couple of issues, so I'm glad you caught them
Hi there! Hope you're doing great. I was wondering how you got the lake tiles to "zig zag" like on the bottom right corner of this image?
I can't seem to find the connecting lake tile that can connect one "row" of water with the "row" above it. For reference, I'm looking at "smallburg_terrain_summer_with_shadows.png"
Sorry for the late reply. I missed your reply somehow. Just received the warning from SwitchCTRL. I believe SwitchCTRL answer is what you were asking about.
Thanks for the response, switchCTRL and almostApixel! :)
I took a look at that sprite with the curved edge. Since these tiles are 16 x 16, the curved edge tile includes additional detail that doesn't mesh well with the water:
Here's a picture to show you what I mean:
Are you guys slicing the sprites with something different than 16 x 16?
Hi. First of all thanks for all these really nice packs. I have them all 😅 My question is regarding the housing system. The wall ends in the screenshots above are currently only achievable if we use the old system are they? For the new walls i could not find the option for separate rooms (Dead-end, 3 and 4 way cross). Did i miss something?
Hey. thanks for pointing that out. When i revamped the walls I did not revamped the inner walls (double Facepalm). I've made the horizontal and vertical walls now. you can download it already n version 3.4 of the paid version of the assets. I'll update the corner walls ASAP.
I might just be really dense, but I am trying to use these tiles inside of Game Maker Studio 2. For some reason the walls are (what looks like about 8px) off? Am I missing something, or am I just really stupid? Either way, help would be appreciated.
I've updated the tiles so you have a middle tile and two side tiles to the left and right. Its on version 3.2.
You should be good for now. If you don't want to use different tiles for the edges, you can always displace the floor by 8 pixels (like you mentioned), and you should get the same effect.
I am struggling at the moment to import the terrain tileset into Tiled, because it seems to me, that the tiles in the tileset are not coming with a consistent size and/or space between the tiles... any suggestions how to split the tileset up in order to build a map? Thanks!!!
The tileset is all 16x16 or multiples of it. The space between them should be 0. and the displacement from the start of the file 16x16 (I leave an empty row / column).
As for the terrain, I usually follow the tileset rules use in this tutorial for godot.
Just bought all your assets, wow they look amazing, I'll be creating a prototype in Godot, I hope you can keep updating them with the planned content as Fishing sounds super exciting! THANK YOU!
No rush, I'm loving the way your art looks altogether, I'll be happy to show you my prototype once it's working. Question about the farm asset, I did not find the character by itself without tools, is there a place I should be looking for? I'm using the adventure character in the meantime, I guess it's the same? Cheers!
Hey man if you manage to achieve some sort of collection like the Minifantasy Essentials Bundle but in your 16x16 I promise I'll buy all your assets, I work in marketing in my day job, and using some inspiration from that bundle will make you a lot of money for sure, not saying what you need to do just trying to support with ideas! keep up the good work!
ahaha it was khrisna (the owner of mini fantasy) that inspired me and gave me advice on how to start making these packs. I'm still a Patreon of him just to support that great guy!
I'm unsure how to make horizontal roofs as shown in the screenshots. I think this may accidentally include the vertical roofs from the Plants and Crafting Pack instead?
Thank you for such a quick reply! Your clarification makes sense. I had used that part, but noticed it looked slightly different than your screenshots, so had assumed I misunderstood something!
Thanks again, and your pack is awesome! I just picked up your bundle :D
Good set! I wanted to ask if you could draw future technologies for example "Solar panel" "Water or air extraction generator" for Mars and much more!!!!
Hey! what a cool pack! I started building a little demo that randomizes a character with random skin, hair, etc. I noticed some inconsistencies in the filenames and folders between different character states idle, jump, run, walk. So I wrote a little script to help me detect what file paths to adjust in order to make them consistent. I wanted to share the inconsistencies I found and the script: https://gist.github.com/scmx/794ed63d026d2cecbc2e18ee88514c96
Really nice, this will help a lot. At start I did not have a proper structure for the files, but as the pack grew, I started having one. Some things slipped by. I will use this and update the pack in the future updates. Thank you.
EDIT : Upon viewing the script output... really thank you. This will help me organize everything 10x faster.
← Return to smallburg village pack
Comments
Log in with itch.io to leave a comment.
Also I think we could benefit from having all the player actions/animations in one single png file, and all the hairs/accessories following the same 1 sheet option, it gets really complex trying to fit all different files into character customization, I think the player is the top priority that needs a 1 sheet png.
In example the player with all movements and animations in one sheet, then the hairs each color the same with all movements and animations in 1 sheet that overlaps the main player sheet... etc etc
I'm using another character in the prototype for this reason.
Hello there friend, I've encountered some issues with the recent download of the newest versions of all your assets, apparently they contain 11k files, this is problematic as engines like Godot don't like so many files, especially in a 2D game, is it only me, can you double check if your files are that many? also adding folders is considered files too, so if you have too many subfolders it will increase the file management process by a lot, please consider having fewer subfolders and fewer sample images, or on the other hand, you could create a more condense tileset with all assets in a single file, similar to Limezu? just some feedback I had. Thanks for the amazing work!
Yeah, its a lot indeed. I was just checking as I divide all into several sheets.
It's not a bad idea to just bundle all in a couple of spreadsheets.
I am not at home right now, but I want to return to the packs for the next week and I will take care of this first thing as I want to have it all organized from the get go.
it's okaya no rush, just a good idea for future updates, thank you take care!
Hi! I'm working on a survival game, and it's quite advanced (you can harvest, build, gather, ...), but the assets I'm using from other artists are a bit limited, and I don't have everything I need. I’ve purchased all of your packs because I’m considering changing all the graphical art and using yours, as they offer more options for decoration and tools. However, I think it would be interesting to add certain animations that might be useful for people making the same type of game as mine, and I’m not sure if you have them in your plans.
Here are some ideas:
These are just ideas; in any case, you've done a great job and created a very beautiful and complete asset.
Have a nice day! :)
Not on hold/abandoned.
Just that this year has been severely harsh on me, my family and my health and I just can't reach everywhere unfortunately.
I am working on the next pack, just slower than I wanted.
Family and health are always first, I'm glad to hear you are still around, be safe no worries about the assets I was just wondering. Take care!
There's no problem man, take care of your family, I'll be eagerly waiting for updates! Thanks again for your work, it has helped me a lot to learn how to program and develop my game <3
I wanted to thank you. I used this and your fishing pack on my new game, Fishing Tale. It is now available for download on the Google Play store and soon to be released on Steam!
Hi! I bought your complete pack sale and am loving it so far. I am making it for a commercial product, where can I go to buy a commercial license?
You already have... If you bought the complete pack.. that's it :D
Thank you
Hey I bought your bundle a few days ago and I am building a character creator for my game. I was wondering if you had a sprite sheet counting all animations for all the actions? I just wanted to ask before I make one, and couldn't find one.
Just found out there is no bald hair style animations for death animation in the folder. Just a heads up
Sorry for the delay. I will look into this.
No worries at all! Thank you!
permission to ask, can I use this free asset and upload it on the play store?, I'm just learning so I'm afraid of making a mistake
The free pack is still not 100% free, it's used for non commercial usage.
But I'm changing that in the future. I just had some big issues that stopped me completely from middle of march onwards.
Hey! I have bought the bundle and it all looks really cool so far!
Using Godot 4, I have a pattern set up as you can see below. I have it set as "match corners and edges"
First time doing this and its not obvious what is wrong! Any help appreciated!
Image is here: https://www.loom.com/i/b9671e5c9f2545069fcdd6235190a564
Hey, love your packs! I purchased them to hopefully use in my game. I'm trying out the Godot engine. I'm having issues swapping sprites though since the idle, walk, run, attacks, etc. All their bodies, hair, shoes, etc are different size sprite sheets. So it's not liking being swapped out by just switching the texture. Didn't know if you had an approach for this :)
Also if you have a way for me to contact you that would be great :) I have a question about potentially commissioning you for extra things I may need (if you do commissions)
Bought your pack yesterday and I'm loving it! One issue I've had is with building houses. Compared to the rest of the pack, the houses tile maps felt pretty unorganized and was difficult to find all the proper pieces. It also was pretty unintuitive to figure out what pieces were meant for what (though that might be a skill issue for me :p). Eventually I got it, but it took a lot of layer manipulation (I went from 3 layers to 6) and I wasn't expecting it so the learning curve was a bit steeper. There's probably an easier way, but that's how I figured it out. Maybe some more examples / instructional images? There were some and they were the only way I figured out what I was doing.
Besides not being able to support my ineptitude, its great, and I love the art style!
Hey, please, update the free pack license in the description. At first, it says free to use for both commercial and non-com, but in 3rd paragraph, it says that we can't use it on any commercial project.
Love this tileset. Using it for my portfolio non-commercial game project. I will update the comment with a link to the release.
Thank you. I am really glad to be able to help out fellow game developers. Would really love to see games made with these assets.
I'm reviewing the terms and conditions soon. Sorry for the confusion
Feedback for this page> add your new asset underwater here too.
How do you do the side walls for the front of a house without having a gap. I have it set to 16x16. All of the tiles have this problem or I have to use the black underneath tile. I am using the free pack.
Edit: This is fixed now!
Hey sorry for the late reply.
That was intended to be layed upon several layers of floors and there should be another tike behind it.
So 1st floor would be on a lower layer, then second floor , etc...
But frankly, after revamping the walls in the upcoming update I've looked into this, and it makes no sense.
In the next update (saturday) this will be fixed already.
Thank you for the heads up!
Hey @almostApixel. I have been working with your free pack for a while and I just bought your full pack. (I love your artwork btw). I have a question regarding what you’re allowed to use this pack for. If I were to continue developing a game with your pack and put it on steam would that be allowed? Do I need to buy a commercial license? If so where?
Thanks!
If you bought the full pack you are allowed to sell you game commercially.
No need to give recognition on the art. Just make an awesome game. Also, leave a link to your game on steam as soon as its out. Really would love to see it
Your a G. Hopefully will be ready sometime in April. I don't have an artistic bone in my body, but love the programming side of things. I love when artists and programmers team up to make a great project. I'll send you a link when it's done!
Hey man, I have a college group project and we are looking at using your assets. The only question we have, I have paid for some of the assets (amazing btw great work), would we be allowed to edit assets to our needs or does the licence not allow that?
Edit away my good friend! You just can't sell the edited items as your own work, the same way I can't pickup donald duck, change to cap to red and claim it as mine to sell.
But use them, change them as you see fit for your college group project.
Hello there, what's the recommended font you use in these assets? I need to know xD
Is there some kind of tool available that can automate putting together sprite sheets for these packs? The packs are very nice but it's super tedious having to merge every combination for every animation for every character you want to make.
There was one, but I can't find it.
I am working on a godot character creator that might help, but it will be finished only by end of january.
hola al comprar el pack completo puedo usarlo para cualquier proyecto comercial ? para saber si no es que tengo que comprar la licencia aparte
yes you can. One buy for any project outside of sharing these items or nfts.
Games, you can make any comercial project!
As long as it is a game that uses nfts and not solely using the art to sell as nfts
cute!
you can make a pack for interiors please
You read my mind... Already working on it
I just didnt have the time to finish them (the fishing and interiors pack)
Thanks for you
FYI - the first line of your free licence section states: "By using the free license you are allowed to use this pack on any commercial and non-commercial project you desire." and then goes on to say "You cannot use the assets on any commercial project"
It's a mistake. I'll update it. The free items should be used in any sort project (except NFT related stuff).
Thank you for the heads up!
Hi almostApixel :) I finally managed to get the auto tiling in Godot to work. Now I stumbled across a missing tile I think. Is there a connection tile for grass, water and beach?
There should be... I'll investigate and I will provide one still today if there is not
You are correct, it's not there. I'm making them as we speak.
I'll upload them as soon as I can finish them
You are the best. Thanks 🙏
Sorry I had a couple of difficult days. I'll upload this ASAP
There is no rush. Take your time. :)
Hey, I'm making a game in Pygame for a game project. Can I share the github repository with assets I use in private among friends so they can play? I plan to buy the commercial license. I don't plan to sell assets or redistribute publicly with others. I just don't know how to share with friends otherwise.
Sorry for the delay. I was finishing my first game and I forgot about everything else. You can distribute the free items publicly without any issues. As long as you don't claim them for your own. Even if you share the non free ones with your friends for play purposes it should not be an issue. As long as the repository is not open to everyone.
So, if that is not the case.. don't worry about it... just make your game!
Thanks so much! - I'll link asset pack website in Code and etc and will keep it private. Yea I saw - Defender right? Hope it goes well. Really like your pixel art! Big thumbs up.
Hey there! I've went back and looked a few times to make sure, but I cannot find the Gear Stall that you have posted in one of your screenshots?
Sorry for the late reply. I'll look into it. I'll let you know soon.
hello! I love your pack and am thinking about buying the bundle. I see you have fishing animations, but do you have any fish sprites?
No. I am working on a fishing pack with almost a 100 fishes/ creatures, but it will take a while. This is part of the pack for example.
In the mean while, there is this pack which is really amazing and will probably be better for you in the short term.
https://shubibubi.itch.io/cozy-fishing
thank you for the reply! I have seen that pack before and am thinking of using for another project. Do you think it would work with yours as well? I really want to use your pack as well in a game.
Hi almostAPixel :). Hope you are doing well.
I noticed a little problem in nearly all of your packs. There are a bunch of files which seems to be empty espacially under every *__MACOSX* folder. Also there are *.DS_Store* files in some directories. Maybe you can exclude them before packing.
I am currently working on a character editor for my project and noticed some smaller issues with the *hair* parts.
It seems there are some frames missing under character/adult/jump/hair/bald. Every other hairstyle has six frames for the animation but bald only has 4.
Bunned strains seems to have an export error under idle. Blonde is blue and blue is blue with 12 instead of 8 sprites.
Under run/shorthair brown dark and blue are the same spritesheets
The customization options in your pack are truly incredible. I love the *radical curve* :D
I'll be home soon and I will look these out. I really thank you for this. Some times exporting everything will generate a couple of issues, so I'm glad you caught them
No problem. There is no hurry :)
Hi there! Hope you're doing great. I was wondering how you got the lake tiles to "zig zag" like on the bottom right corner of this image?
I can't seem to find the connecting lake tile that can connect one "row" of water with the "row" above it. For reference, I'm looking at "smallburg_terrain_summer_with_shadows.png"
Take care!
Hi :) Did you look for this tiles?
Sorry for the late reply. I missed your reply somehow. Just received the warning from SwitchCTRL. I believe SwitchCTRL answer is what you were asking about.
Let me know if you still need help
Thanks for the response, switchCTRL and almostApixel! :)
I took a look at that sprite with the curved edge. Since these tiles are 16 x 16, the curved edge tile includes additional detail that doesn't mesh well with the water:
Here's a picture to show you what I mean:
Are you guys slicing the sprites with something different than 16 x 16?
Thank you!
Hey. No, 16x16 is correct.
Maybe this is the corner you are looking for?
switchCTRL, you are amazing! Worked perfectly. Thank you!
You´re welcome :)
Hi. First of all thanks for all these really nice packs. I have them all 😅 My question is regarding the housing system. The wall ends in the screenshots above are currently only achievable if we use the old system are they? For the new walls i could not find the option for separate rooms (Dead-end, 3 and 4 way cross). Did i miss something?
Hey. thanks for pointing that out. When i revamped the walls I did not revamped the inner walls (double Facepalm).
I've made the horizontal and vertical walls now. you can download it already n version 3.4 of the paid version of the assets. I'll update the corner walls ASAP.
Thanks. You are the best. Again, thank you for the nice packs 🥳
Added the curve interior walls and fixed a shadow issue. Sorry for the trouble.
That was fast. Supercool. Thank you.
I might just be really dense, but I am trying to use these tiles inside of Game Maker Studio 2. For some reason the walls are (what looks like about 8px) off? Am I missing something, or am I just really stupid? Either way, help would be appreciated.
Oh. I see what I did, I've updated the walls to be on the center and did not update the floors.
Let me fix that and I'll get back to you.
Sorry for this, all on me, not you!
I've updated the tiles so you have a middle tile and two side tiles to the left and right. Its on version 3.2.
You should be good for now. If you don't want to use different tiles for the edges, you can always displace the floor by 8 pixels (like you mentioned), and you should get the same effect.
Cute, love the simple style and the amount of life pput into all kinds of animations (including the characters).
Cheers!
Thank you. I'm making a new pack for mines only that has some more animations. Hope you like them as well..
I'm also postponing the fishing animation for longer than I wished. But I'll update it very soon.
Sweet thanks for the preview!
I am struggling at the moment to import the terrain tileset into Tiled, because it seems to me, that the tiles in the tileset are not coming with a consistent size and/or space between the tiles... any suggestions how to split the tileset up in order to build a map? Thanks!!!
Hey, sorry for the delay.
The tileset is all 16x16 or multiples of it. The space between them should be 0. and the displacement from the start of the file 16x16 (I leave an empty row / column).
As for the terrain, I usually follow the tileset rules use in this tutorial for godot.
Hope this helps.
Thanks for your help, got it now! But the alignment of the door seems to be not correct, isnt it?
Listen. I am OBSESSED with your liquid animation. And the lights, too. It's delightful. Very nice.
Thank you :) . I really like the water animation as well.
Incredible asset pack
Thank you! I love to make these. It's like my meditation. I love spending hours adding stuff to the packs.
Nice update!
Just bought all your assets, wow they look amazing, I'll be creating a prototype in Godot, I hope you can keep updating them with the planned content as Fishing sounds super exciting! THANK YOU!
Hey! Thanks for the support.
When you have your prototype let me know, I always love to see what people do with the art.
As for fishing... I just need some time to make everything final. Been on hold for a month now.
I'm finishing the hairstyles and then onto this.
No rush, I'm loving the way your art looks altogether, I'll be happy to show you my prototype once it's working. Question about the farm asset, I did not find the character by itself without tools, is there a place I should be looking for? I'm using the adventure character in the meantime, I guess it's the same? Cheers!
it's all the same character. They are meant to be used together.
The village pack has the base animations, as well as adventure pack
Perfect thank you just making sure!
Hey man if you manage to achieve some sort of collection like the Minifantasy Essentials Bundle but in your 16x16 I promise I'll buy all your assets, I work in marketing in my day job, and using some inspiration from that bundle will make you a lot of money for sure, not saying what you need to do just trying to support with ideas! keep up the good work!
ahaha it was khrisna (the owner of mini fantasy) that inspired me and gave me advice on how to start making these packs. I'm still a Patreon of him just to support that great guy!
And thank you for the kind words
I'm unsure how to make horizontal roofs as shown in the screenshots. I think this may accidentally include the vertical roofs from the Plants and Crafting Pack instead?
Sorry for the late reply.
No. I've added those as well to the village assets, in a second revamp of the housing system.
As you see its divided by squares for the tiles (this is Aseprite guidelines). Just mix and match all of these.
Thank you for such a quick reply! Your clarification makes sense. I had used that part, but noticed it looked slightly different than your screenshots, so had assumed I misunderstood something!
Thanks again, and your pack is awesome! I just picked up your bundle :D
Hey! what a cool pack! I started building a little demo that randomizes a character with random skin, hair, etc. I noticed some inconsistencies in the filenames and folders between different character states idle, jump, run, walk. So I wrote a little script to help me detect what file paths to adjust in order to make them consistent. I wanted to share the inconsistencies I found and the script: https://gist.github.com/scmx/794ed63d026d2cecbc2e18ee88514c96
Really nice, this will help a lot. At start I did not have a proper structure for the files, but as the pack grew, I started having one. Some things slipped by. I will use this and update the pack in the future updates.
Thank you.
EDIT : Upon viewing the script output... really thank you. This will help me organize everything 10x faster.